Info

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Function
__pthread_kill_implementation
First occurrence
2023-03-18
Last occurrence
2024-04-10
State
NEW
Components
scorched3d
Quality
-32

Graphs

Statistics

Operating system Count
Fedora 39 20
Fedora 37 2
Architecture Count
x86_64 22
Executable Count
/usr/bin/scorched3dc 22
Related packages Count
scorched3d 22
 0:44-33.fc39 20
 0:44-31.fc37 2
dejavu-sans-mono-fonts 2
 0:2.37-19.fc37 1
 0:2.37-20.fc39 1
google-noto-sans-vf-fonts 1
 0:20230801-4.fc39 1

Packages names with count less than the total count of reports are most probably not the cause of the problem.

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Report backtrace


Complete report #947374
Frame # Function Binary Source or offset Line
1
__pthread_kill_implementation
/lib64/libc.so.6 0x90834
Build id: e0b579ca7024cf12a2686b60cf49d1d9e3ff6273
-
2
raise
/lib64/libc.so.6 0x3e8ee
Build id: e0b579ca7024cf12a2686b60cf49d1d9e3ff6273
-
3
abort
/lib64/libc.so.6 0x268ff
Build id: e0b579ca7024cf12a2686b60cf49d1d9e3ff6273
-
4
std::chrono::_V2::system_clock::now()
/lib64/libstdc++.so.6 0xd95b0
Build id: 135b17851e2f57f305c48a54822dfd08cdaf060e
-
5
EventHandlerAchievementNumberRank::incrementCount(Tank*)
/usr/bin/scorched3dc 0xc8327
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
6
TargetDamage::damageTarget(ScorchedContext&, Weapon*, unsigned int, WeaponFireContext&, fixed, bool, bool, bool)
/usr/bin/scorched3dc 0xf7824
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
7
TargetDamageCalc::explosion(ScorchedContext&, Weapon*, WeaponFireContext&, FixedVector&, fixed, fixed, bool, bool)
/usr/bin/scorched3dc 0xf8cfc
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
8
Explosion::simulate(fixed, bool&)
/usr/bin/scorched3dc 0x99dba
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
9
Simulator::actualSimulate(fixed)
/usr/bin/scorched3dc 0xc59af
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
10
Simulator::simulateTime()
/usr/bin/scorched3dc 0xc4107
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
11
ClientProcessingLoop::process(float, bool)
/usr/bin/scorched3dc 0x13e6d3
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
12
GameState::simulate(float)
/usr/bin/scorched3dc 0xb95a3
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
13
main
/usr/bin/scorched3dc 0x75649
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
14
__libc_start_call_main
/lib64/libc.so.6 0x2814a
Build id: e0b579ca7024cf12a2686b60cf49d1d9e3ff6273
-
15
__libc_start_main@@GLIBC_2.34
/lib64/libc.so.6 0x2820b
Build id: e0b579ca7024cf12a2686b60cf49d1d9e3ff6273
-
16
_start
/usr/bin/scorched3dc 0x78e95
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
Complete report #891938
Frame # Function Binary Source or offset Line
1
__pthread_kill_implementation
/lib64/libc.so.6 0x90834
Build id: 788cdd41a15985bf8e0a48d213a46e07d58822df
-
2
raise
/lib64/libc.so.6 0x3e8ee
Build id: 788cdd41a15985bf8e0a48d213a46e07d58822df
-
3
abort
/lib64/libc.so.6 0x268ff
Build id: 788cdd41a15985bf8e0a48d213a46e07d58822df
-
4
std::chrono::_V2::system_clock::now()
/lib64/libstdc++.so.6 0xd9580
Build id: 43b5fe9c4fe0185772be4b57539be137c14a5c05
-
5
EventHandlerAchievementNumberRank::incrementCount(Tank*)
/usr/bin/scorched3dc 0xc8327
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
6
TargetDamage::damageTarget(ScorchedContext&, Weapon*, unsigned int, WeaponFireContext&, fixed, bool, bool, bool)
/usr/bin/scorched3dc 0xf7824
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
7
TargetFalling::collision(PhysicsParticleObject&, ScorchedCollisionId)
/usr/bin/scorched3dc 0x7eb06
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
8
PhysicsParticleObject::checkCollision()
/usr/bin/scorched3dc 0xbd142
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
9
PhysicsParticle::simulate(fixed, bool&)
/usr/bin/scorched3dc 0xc2336
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
10
TargetFalling::simulate(fixed, bool&)
/usr/bin/scorched3dc 0x7997f
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
11
Simulator::actualSimulate(fixed)
/usr/bin/scorched3dc 0xc59af
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
12
Simulator::simulateTime()
/usr/bin/scorched3dc 0xc4107
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
13
ClientProcessingLoop::process(float, bool)
/usr/bin/scorched3dc 0x13e6d3
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
14
GameState::simulate(float)
/usr/bin/scorched3dc 0xb95a3
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
15
main
/usr/bin/scorched3dc 0x75649
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
16
__libc_start_call_main
/lib64/libc.so.6 0x2814a
Build id: 788cdd41a15985bf8e0a48d213a46e07d58822df
-
17
__libc_start_main@@GLIBC_2.34
/lib64/libc.so.6 0x2820b
Build id: 788cdd41a15985bf8e0a48d213a46e07d58822df
-
18
_start
/usr/bin/scorched3dc 0x78e95
Build id: 1afe38ed0ca2357a0e290471459f614e5d0f6091
-
Complete report #648280
Frame # Function Binary Source or offset Line
1
__pthread_kill_implementation
/lib64/libc.so.6 0x8ce5c
Build id: 81daba31ee66dbd63efdc4252a872949d874d136
-
2
raise
/lib64/libc.so.6 0x3ca76
Build id: 81daba31ee66dbd63efdc4252a872949d874d136
-
3
abort
/lib64/libc.so.6 0x267fc
Build id: 81daba31ee66dbd63efdc4252a872949d874d136
-
4
__gnu_debug::_Safe_sequence_base::_M_get_mutex()
/lib64/libstdc++.so.6 0xd7e80
Build id: 5c63442039be42a72c8722574572171b19f18d66
-
5
EventHandlerAchievementNumberRank::incrementCount(Tank*)
/usr/bin/scorched3dc 0xbba77
Build id: 48e4f1b4b0fc3ab1ec283296c16aab8e6e4118ad
-
6
TargetDamage::damageTarget(ScorchedContext&, Weapon*, unsigned int, WeaponFireContext&, fixed, bool, bool, bool)
/usr/bin/scorched3dc 0xe90c4
Build id: 48e4f1b4b0fc3ab1ec283296c16aab8e6e4118ad
-
7
TargetFalling::collision(PhysicsParticleObject&, ScorchedCollisionId)
/usr/bin/scorched3dc 0x73c9a
Build id: 48e4f1b4b0fc3ab1ec283296c16aab8e6e4118ad
-
8
PhysicsParticleObject::checkCollision()
/usr/bin/scorched3dc 0xb5471
Build id: 48e4f1b4b0fc3ab1ec283296c16aab8e6e4118ad
-
9
PhysicsParticle::simulate(fixed, bool&)
/usr/bin/scorched3dc 0xaf6ca
Build id: 48e4f1b4b0fc3ab1ec283296c16aab8e6e4118ad
-
10
TargetFalling::simulate(fixed, bool&)
/usr/bin/scorched3dc 0x6f61e
Build id: 48e4f1b4b0fc3ab1ec283296c16aab8e6e4118ad
-
11
Simulator::actualSimulate(fixed)
/usr/bin/scorched3dc 0xba30e
Build id: 48e4f1b4b0fc3ab1ec283296c16aab8e6e4118ad
-
12
Simulator::simulateTime()
/usr/bin/scorched3dc 0xb787f
Build id: 48e4f1b4b0fc3ab1ec283296c16aab8e6e4118ad
-
13
ClientProcessingLoop::process(float, bool)
/usr/bin/scorched3dc 0x12b071
Build id: 48e4f1b4b0fc3ab1ec283296c16aab8e6e4118ad
-
14
GameState::simulate(float)
/usr/bin/scorched3dc 0xadb24
Build id: 48e4f1b4b0fc3ab1ec283296c16aab8e6e4118ad
-
15
main
/usr/bin/scorched3dc 0x6afe3
Build id: 48e4f1b4b0fc3ab1ec283296c16aab8e6e4118ad
-
16
__libc_start_call_main
/lib64/libc.so.6 0x27510
Build id: 81daba31ee66dbd63efdc4252a872949d874d136
-
17
__libc_start_main@@GLIBC_2.34
/lib64/libc.so.6 0x275c9
Build id: 81daba31ee66dbd63efdc4252a872949d874d136
-
18
_start
/usr/bin/scorched3dc 0x6ebf5
Build id: 48e4f1b4b0fc3ab1ec283296c16aab8e6e4118ad
-