Info

Permalink
Function
SDL_ConvertSurface_REAL
First occurrence
2026-02-23
Last occurrence
2026-04-10
State
NEW
Components
wesnoth
Quality
-150

Statistics

Operating system Count
Fedora 42 5
Architecture Count
x86_64 5
Executable Count
/usr/bin/wesnoth 5
Related packages Count
wesnoth 5
 0:1.19.22-1.fc42 4
 0:1.19.20-1.fc42 1
google-noto-sans-vf-fonts 4
 0:20250301-1.fc42 4
wesnoth-data 4
 0:1.19.22-1.fc42 4

Packages names with count less than the total count of reports are most probably not the cause of the problem.

History

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Report backtrace

Complete report #1400603
Frame # Function Binary Source or offset Line
1
SDL_ConvertSurface_REAL
/lib64/libSDL3.so.0 0x132654
Build id: f30651a52599544fbec161e570a978870c81e6e5
-
2
SDL_ConvertSurfaceFormat_REAL
/lib64/libSDL2-2.0.so.0 0x123e4
Build id: 6e33c9f4156b55eefd0e0a120a1390ac94a6e728
-
3
surface::clone() const
/usr/bin/wesnoth 0xba42fc
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
4
image::get_surface(image::locator const&, image::TYPE, bool)
/usr/bin/wesnoth 0xb2015e
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
5
unit_animation::particle::get_overlaped_hex(frame_parameters const&, map_location const&, map_location const&)
/usr/bin/wesnoth 0x612426
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
6
unit_animation_component::invalidate(display const&) [clone .isra.0]
/usr/bin/wesnoth 0x624af8
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
7
display::layout()
/usr/bin/wesnoth 0xaf63d9
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
8
game_display::layout()
/usr/bin/wesnoth 0x339898
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
9
draw_manager::sparkle()
/usr/bin/wesnoth 0x7b952f
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
10
controller_base::play_slice()
/usr/bin/wesnoth 0x7b9ec9
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
11
unit_animator::wait_for_end() const
/usr/bin/wesnoth 0x612f20
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
12
int dispatch<&game_lua_kernel::impl_run_animation>(lua_State*)
/usr/bin/wesnoth 0x54947f
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
13
precallC(lua_State*, StackValue*, int, int (*)(lua_State*))
/usr/bin/wesnoth 0xbf06e5
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
14
luaD_precall(lua_State*, StackValue*, int)
/usr/bin/wesnoth 0xbf0949
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
15
luaV_execute(lua_State*, CallInfo*)
/usr/bin/wesnoth 0xbec993
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
16
f_call(lua_State*, void*) [clone .lto_priv.0]
/usr/bin/wesnoth 0xbca142
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
17
luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
/usr/bin/wesnoth 0xbf0c01
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
18
luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) [clone .constprop.0]
/usr/bin/wesnoth 0xbf10f4
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
19
lua_pcallk(lua_State*, int, int, int, long, int (*)(lua_State*, int, long))
/usr/bin/wesnoth 0xbce2a7
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
20
luaB_pcall(lua_State*)
/usr/bin/wesnoth 0xbd2f00
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
21
intf_pcall(lua_State*)
/usr/bin/wesnoth 0x579525
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
22
precallC(lua_State*, StackValue*, int, int (*)(lua_State*))
/usr/bin/wesnoth 0xbf06e5
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
23
luaD_precall(lua_State*, StackValue*, int)
/usr/bin/wesnoth 0xbf0972
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
24
luaV_execute(lua_State*, CallInfo*)
/usr/bin/wesnoth 0xbec993
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
25
intf_run_event_wml(lua_State*) [clone .lto_priv.0]
/usr/bin/wesnoth 0x55071b
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
26
precallC(lua_State*, StackValue*, int, int (*)(lua_State*))
/usr/bin/wesnoth 0xbf06e5
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
27
luaD_precall(lua_State*, StackValue*, int)
/usr/bin/wesnoth 0xbf0949
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
28
f_call(lua_State*, void*) [clone .lto_priv.0]
/usr/bin/wesnoth 0xbca129
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
29
luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
/usr/bin/wesnoth 0xbf0c01
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
30
luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) [clone .constprop.0]
/usr/bin/wesnoth 0xbf10f4
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
31
lua_pcallk(lua_State*, int, int, int, long, int (*)(lua_State*, int, long))
/usr/bin/wesnoth 0xbce2a7
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
32
luaW_pcall_internal(lua_State*, int, int)
/usr/bin/wesnoth 0x56dc48
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
33
luaW_pcall(lua_State*, int, int, bool)
/usr/bin/wesnoth 0x56dcc0
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
34
game_lua_kernel::run_wml_event(int, vconfig const&, game_events::queued_event const&, bool*)
/usr/bin/wesnoth 0x5498de
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
35
game_events::wml_event_pump::process_event(std::shared_ptr<game_events::event_handler>&, game_events::queued_event const&)
/usr/bin/wesnoth 0x821c3f
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
36
game_events::manager::execute_on_events(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::function<void (game_events::manager&, std::shared_ptr<game_events::event_handler>&)> const&)
/usr/bin/wesnoth 0x81a406
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
37
game_events::wml_event_pump::operator()()
/usr/bin/wesnoth 0x8239da
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
38
game_events::wml_event_pump::fire(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, game_events::entity_location const&, game_events::entity_location const&, config const&)
/usr/bin/wesnoth 0x82459e
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
39
game_lua_kernel::intf_fire_event(lua_State*, bool) [clone .isra.0]
/usr/bin/wesnoth 0x532bbf
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
40
int dispatch2<&game_lua_kernel::intf_fire_event, false>(lua_State*)
/usr/bin/wesnoth 0x559589
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
41
precallC(lua_State*, StackValue*, int, int (*)(lua_State*))
/usr/bin/wesnoth 0xbf06e5
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
42
luaD_precall(lua_State*, StackValue*, int)
/usr/bin/wesnoth 0xbf0949
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
43
luaV_execute(lua_State*, CallInfo*)
/usr/bin/wesnoth 0xbec993
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
44
f_call(lua_State*, void*) [clone .lto_priv.0]
/usr/bin/wesnoth 0xbca142
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
45
luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
/usr/bin/wesnoth 0xbf0c01
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
46
luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) [clone .constprop.0]
/usr/bin/wesnoth 0xbf10f4
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
47
lua_pcallk(lua_State*, int, int, int, long, int (*)(lua_State*, int, long))
/usr/bin/wesnoth 0xbce2a7
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
48
luaB_pcall(lua_State*)
/usr/bin/wesnoth 0xbd2f00
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
49
intf_pcall(lua_State*)
/usr/bin/wesnoth 0x579525
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
50
precallC(lua_State*, StackValue*, int, int (*)(lua_State*))
/usr/bin/wesnoth 0xbf06e5
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
51
luaD_precall(lua_State*, StackValue*, int)
/usr/bin/wesnoth 0xbf0972
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
52
luaV_execute(lua_State*, CallInfo*)
/usr/bin/wesnoth 0xbec993
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
53
intf_run_event_wml(lua_State*) [clone .lto_priv.0]
/usr/bin/wesnoth 0x55071b
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
54
precallC(lua_State*, StackValue*, int, int (*)(lua_State*))
/usr/bin/wesnoth 0xbf06e5
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
55
luaD_precall(lua_State*, StackValue*, int)
/usr/bin/wesnoth 0xbf0949
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
56
f_call(lua_State*, void*) [clone .lto_priv.0]
/usr/bin/wesnoth 0xbca129
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
57
luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
/usr/bin/wesnoth 0xbf0c01
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
58
luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) [clone .constprop.0]
/usr/bin/wesnoth 0xbf10f4
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
59
lua_pcallk(lua_State*, int, int, int, long, int (*)(lua_State*, int, long))
/usr/bin/wesnoth 0xbce2a7
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
60
luaW_pcall_internal(lua_State*, int, int)
/usr/bin/wesnoth 0x56dc48
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
61
luaW_pcall(lua_State*, int, int, bool)
/usr/bin/wesnoth 0x56dcc0
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
62
game_lua_kernel::run_wml_event(int, vconfig const&, game_events::queued_event const&, bool*)
/usr/bin/wesnoth 0x5498de
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
63
game_events::wml_event_pump::process_event(std::shared_ptr<game_events::event_handler>&, game_events::queued_event const&)
/usr/bin/wesnoth 0x821c3f
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
64
game_events::manager::execute_on_events(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::function<void (game_events::manager&, std::shared_ptr<game_events::event_handler>&)> const&)
/usr/bin/wesnoth 0x81a406
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
65
game_events::wml_event_pump::operator()()
/usr/bin/wesnoth 0x8239da
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
66
game_events::wml_event_pump::fire(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, game_events::entity_location const&, game_events::entity_location const&, config const&)
/usr/bin/wesnoth 0x82459e
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
67
playsingle_controller::play_scenario_init(config const&)
/usr/bin/wesnoth 0x504455
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
68
playsingle_controller::play_scenario(config const&)
/usr/bin/wesnoth 0x504bac
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
69
campaign_controller::play_game()
/usr/bin/wesnoth 0x3544ae
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
70
game_launcher::launch_game(game_launcher::reload_mode)
/usr/bin/wesnoth 0x36d380
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
71
do_gameloop(commandline_options&)
/usr/bin/wesnoth 0x29ca08
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
72
main
/usr/bin/wesnoth 0x17a684
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
73
__libc_start_call_main
/lib64/libc.so.6 0x3575
Build id: 92b5376d35bb29c098175948cf3e7cbcae3aeae1
-
74
__libc_start_main@@GLIBC_2.34
/lib64/libc.so.6 0x3628
Build id: 92b5376d35bb29c098175948cf3e7cbcae3aeae1
-
75
_start
/usr/bin/wesnoth 0x1ead65
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-