Crash in SDL_ConvertSurface_REAL

Similar reports
Problem #819572
Component
wesnoth
Last affected version
0:1.19.20-1.fc42
Executable
/usr/bin/wesnoth
Error name
SIGSEGV 11
First occurrence
2026-02-13
Last occurrence
2026-02-13
Unique reports
2
Quality
-72

Statistics

Operating system Unique / Total count
Fedora 42 2 / 4
Operating system Count
Fedora 42 4
Architecture Count
x86_64 4
Related packages Count
wesnoth 4
 0:1.19.20-1.fc42 4
wesnoth-data 2
 0:1.19.20-1.fc42 2

Packages names with count less than the total count of reports are most probably not the cause of the problem.

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Backtrace

Frame # Function Binary Source or offset Line
1
SDL_ConvertSurface_REAL
/lib64/libSDL3.so.0 0x132654
Build id: f30651a52599544fbec161e570a978870c81e6e5
-
2
SDL_ConvertSurfaceFormat_REAL
/lib64/libSDL2-2.0.so.0 0x123e4
Build id: 6e33c9f4156b55eefd0e0a120a1390ac94a6e728
-
3
surface::clone() const
/usr/bin/wesnoth 0xba42fc
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
4
image::get_surface(image::locator const&, image::TYPE, bool)
/usr/bin/wesnoth 0xb2015e
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
5
unit_animation::particle::get_overlaped_hex(frame_parameters const&, map_location const&, map_location const&)
/usr/bin/wesnoth 0x612426
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
6
unit_animation_component::invalidate(display const&) [clone .isra.0]
/usr/bin/wesnoth 0x624af8
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
7
display::layout()
/usr/bin/wesnoth 0xaf63d9
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
8
game_display::layout()
/usr/bin/wesnoth 0x339898
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
9
draw_manager::sparkle()
/usr/bin/wesnoth 0x7b952f
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
10
controller_base::play_slice()
/usr/bin/wesnoth 0x7b9ec9
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
11
unit_animator::wait_until(std::chrono::duration<long, std::ratio<1l, 1000l> > const&) const
/usr/bin/wesnoth 0x612b37
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
12
unit_display::unit_attack(display*, game_board&, map_location const&, map_location const&, int, attack_type const&, std::shared_ptr<attack_type const> const&, int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const*, bool)
/usr/bin/wesnoth 0x67625a
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
13
(anonymous namespace)::attack::perform_hit(bool, statistics_attack_context&) [clone .lto_priv.0]
/usr/bin/wesnoth 0x716e7e
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
14
synced_command_func_attack(config const&, action_spectator&) [clone .lto_priv.0]
/usr/bin/wesnoth 0x5cff47
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
15
synced_context::run(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, config const&, action_spectator&)
/usr/bin/wesnoth 0x5dd490
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
16
synced_context::run_and_store(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, config const&, action_spectator&)
/usr/bin/wesnoth 0x5dd94b
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
17
synced_context::run_and_throw(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, config const&, action_spectator&)
/usr/bin/wesnoth 0x5ddc51
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
18
events::mouse_handler::attack_enemy(map_location const&, map_location const&, int)
/usr/bin/wesnoth 0x92007c
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
19
events::mouse_handler::move_action(bool)
/usr/bin/wesnoth 0x92469c
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
20
events::mouse_handler::select_or_action(bool)
/usr/bin/wesnoth 0x91dc3d
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
21
hotkey::command_executor::do_execute_command(hotkey::ui_command const&, bool, bool)
/usr/bin/wesnoth 0xb0aac5
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
22
hotkey::command_executor::execute_command_wrap(hotkey::command_executor::queued_command const&)
/usr/bin/wesnoth 0xb019b0
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
23
hotkey::run_events(hotkey::command_executor*)
/usr/bin/wesnoth 0xb0205b
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
24
controller_base::handle_event(SDL_Event const&)
/usr/bin/wesnoth 0x7b3870
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
25
events::pump()
/usr/bin/wesnoth 0xae72d6
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
26
controller_base::play_slice()
/usr/bin/wesnoth 0x7b9e50
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
27
play_controller::play_slice_catch()
/usr/bin/wesnoth 0x4e6069
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
28
playsingle_controller::play_human_turn()
/usr/bin/wesnoth 0x5089e0
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
29
playsingle_controller::play_scenario(config const&)
/usr/bin/wesnoth 0x506bfa
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
30
campaign_controller::play_game()
/usr/bin/wesnoth 0x3544ae
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
31
game_launcher::launch_game(game_launcher::reload_mode)
/usr/bin/wesnoth 0x36d380
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
32
do_gameloop(commandline_options&)
/usr/bin/wesnoth 0x29ca08
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
33
main
/usr/bin/wesnoth 0x17a684
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-
34
__libc_start_call_main
/lib64/libc.so.6 0x3575
Build id: 92b5376d35bb29c098175948cf3e7cbcae3aeae1
-
35
__libc_start_main@@GLIBC_2.34
/lib64/libc.so.6 0x3628
Build id: 92b5376d35bb29c098175948cf3e7cbcae3aeae1
-
36
_start
/usr/bin/wesnoth 0x1ead65
Build id: 9d8d95a792f123bfcc2e240af8e7e55959c51b9e
-