Crash in __pthread_kill_implementation

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Component
gamescope
Last affected version
0:3.16.23-1.fc42
Executable
/usr/bin/gamescope
Error name
SIGABRT 6
First occurrence
2026-08-28
Last occurrence
2026-08-28
Unique reports
1
Quality
-46

Statistics

Operating system Unique / Total count
Fedora 42 1 / 1
Operating system Count
Fedora 42 1
Architecture Count
x86_64 1
Related packages Count
gamescope 1
 0:3.16.23-1.fc42 1
xorg-x11-drv-nvidia-libs 1
 3:580.159.03-1.fc42 1

Packages names with count less than the total count of reports are most probably not the cause of the problem.

History

Daily:

Weekly:

Monthly:

No reports in the last 20 days.

History

Daily:

Weekly:

Monthly:

No reports in the last 20 days.


Backtrace

Frame # Function Binary Source or offset Line
1
__pthread_kill_implementation
/lib64/libc.so.6 0x73e7c
Build id: 17a908195ad4110e58083fc22fd8ac486d01da53
-
2
raise
/lib64/libc.so.6 0x19f0e
Build id: 17a908195ad4110e58083fc22fd8ac486d01da53
-
3
abort
/lib64/libc.so.6 0x16d0
Build id: 17a908195ad4110e58083fc22fd8ac486d01da53
-
4
__gnu_cxx::__verbose_terminate_handler() [clone .cold]
/lib64/libstdc++.so.6 0x91b4
Build id: 51787ae23973475ac7373bc252b400c7229de8e7
-
5
__cxxabiv1::__terminate(void (*)())
/lib64/libstdc++.so.6 0x1ebfc
Build id: 51787ae23973475ac7373bc252b400c7229de8e7
-
6
std::unexpected()
/lib64/libstdc++.so.6 0x8d3a
Build id: 51787ae23973475ac7373bc252b400c7229de8e7
-
7
gamescope::CSDLBackend::~CSDLBackend() [clone .cold]
/usr/bin/gamescope 0x16765
Build id: d558211df82c1832bbbf791dcfce409d3b2cc749
-
8
gamescope::IBackend::Set(gamescope::IBackend*) [clone .isra.0]
/usr/bin/gamescope 0xfac52
Build id: d558211df82c1832bbbf791dcfce409d3b2cc749
-
9
steamcompmgr_exit()
/usr/bin/gamescope 0x9024b
Build id: d558211df82c1832bbbf791dcfce409d3b2cc749
-
10
handle_io_error(_XDisplay*)
/usr/bin/gamescope 0x90422
Build id: d558211df82c1832bbbf791dcfce409d3b2cc749
-
11
_XIOError
/lib64/libX11.so.6 0x2e09c
Build id: 85d5ec590b7dfa3d2114f948b02b0e4bbfca7fb8
-
12
_XReply
/lib64/libX11.so.6 0x35533
Build id: 85d5ec590b7dfa3d2114f948b02b0e4bbfca7fb8
-
13
XSync
/lib64/libX11.so.6 0x356a5
Build id: 85d5ec590b7dfa3d2114f948b02b0e4bbfca7fb8
-
14
X11_SetWindowMouseGrab
/lib64/libSDL3.so.0 0x1847e7
Build id: f30651a52599544fbec161e570a978870c81e6e5
-
15
SDL_UpdateWindowGrab
/lib64/libSDL3.so.0 0x13fb0c
Build id: f30651a52599544fbec161e570a978870c81e6e5
-
16
X11_DispatchEvent
/lib64/libSDL3.so.0 0x174c19
Build id: f30651a52599544fbec161e570a978870c81e6e5
-
17
X11_WaitEventTimeout
/lib64/libSDL3.so.0 0x176309
Build id: f30651a52599544fbec161e570a978870c81e6e5
-
18
SDL_WaitEventTimeoutNS
/lib64/libSDL3.so.0 0x3f6b9
Build id: f30651a52599544fbec161e570a978870c81e6e5
-
19
SDL_WaitEvent_REAL
/lib64/libSDL2-2.0.so.0 0x10afc
Build id: 6e33c9f4156b55eefd0e0a120a1390ac94a6e728
-
20
gamescope::CSDLBackend::SDLThreadFunc()
/usr/bin/gamescope 0x11c66c
Build id: d558211df82c1832bbbf791dcfce409d3b2cc749
-
21
execute_native_thread_routine
/lib64/libstdc++.so.6 0x4e424
Build id: 51787ae23973475ac7373bc252b400c7229de8e7
-
22
start_thread
/lib64/libc.so.6 0x71f34
Build id: 17a908195ad4110e58083fc22fd8ac486d01da53
-
23
__clone3
/lib64/libc.so.6 0xf536c
Build id: 17a908195ad4110e58083fc22fd8ac486d01da53
-