Info

Permalink
Function
SDL_ConvertSurface_REAL
First occurrence
2026-03-07
Last occurrence
2026-04-30
State
NEW
Components
wesnoth
Quality
-62

Statistics

Operating system Count
Fedora 42 14
Architecture Count
x86_64 14
Executable Count
/usr/bin/wesnoth 14
Related packages Count
wesnoth 14
 0:1.19.22-1.fc42 12
 0:1.19.21-1.fc42 2
wesnoth-data 6
 0:1.19.22-1.fc42 4
 0:1.19.21-1.fc42 2
dejavu-sans-fonts 3
 0:2.37-25.fc42 3
Show more… (4)
google-noto-serif-vf-fonts 2
 0:20250301-1.fc42 2
glibc-all-langpacks 1
 0:2.41-16.fc42 1
llvm-libs 1
 0:20.1.8-4.fc42 1
mesa-dri-drivers 1
 0:25.1.9-1.fc42 1

Packages names with count less than the total count of reports are most probably not the cause of the problem.

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Complete report #1410727
Frame # Function Binary Source or offset Line
1
SDL_ConvertSurface_REAL
/lib64/libSDL3.so.0 0x132654
Build id: f30651a52599544fbec161e570a978870c81e6e5
-
2
SDL_ConvertSurfaceFormat_REAL
/lib64/libSDL2-2.0.so.0 0x123e4
Build id: 6e33c9f4156b55eefd0e0a120a1390ac94a6e728
-
3
surface::clone() const
/usr/bin/wesnoth 0xbab9bc
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
4
image::get_surface(image::locator const&, image::TYPE, bool)
/usr/bin/wesnoth 0xb25ede
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
5
unit_animation::particle::get_overlaped_hex(frame_parameters const&, map_location const&, map_location const&)
/usr/bin/wesnoth 0x613ef6
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
6
unit_animation_component::invalidate(display const&) [clone .isra.0]
/usr/bin/wesnoth 0x62c9c8
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
7
display::layout()
/usr/bin/wesnoth 0xafc159
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
8
game_display::layout()
/usr/bin/wesnoth 0x33a318
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
9
draw_manager::sparkle()
/usr/bin/wesnoth 0x7bcd4f
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
10
controller_base::play_slice()
/usr/bin/wesnoth 0x7bd6e9
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
11
unit_animator::wait_for_end() const
/usr/bin/wesnoth 0x614bc0
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
12
unit_display::unit_recruited(map_location const&, map_location const&)
/usr/bin/wesnoth 0x6782b2
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
13
actions::place_recruit(std::shared_ptr<unit> const&, map_location const&, map_location const&, int, bool, map_location::direction, bool, bool, bool, bool)
/usr/bin/wesnoth 0x72304e
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
14
synced_command_func_recruit(config const&, action_spectator&)
/usr/bin/wesnoth 0x5d3cf9
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
15
synced_context::run(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, config const&, action_spectator&)
/usr/bin/wesnoth 0x5dd9e0
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
16
synced_context::run_and_store(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, config const&, action_spectator&)
/usr/bin/wesnoth 0x5dde9b
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
17
synced_context::run_in_synced_context_if_not_already(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, config const&, action_spectator&)
/usr/bin/wesnoth 0x5de240
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
18
ai::recruit_result::do_execute()
/usr/bin/wesnoth 0x95da3c
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
19
ai::action_result::execute()
/usr/bin/wesnoth 0x95b0e5
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
20
ai::default_recruitment::recruitment::execute_recruit(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, ai::default_recruitment::data&)
/usr/bin/wesnoth 0x9aacb0
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
21
ai::default_recruitment::recruitment::execute()
/usr/bin/wesnoth 0x9bcf71
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
22
ai::ai_default_rca::candidate_action_evaluation_loop::do_play_stage()
/usr/bin/wesnoth 0x9be7e7
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
23
playsingle_controller::play_ai_turn()
/usr/bin/wesnoth 0x50e969
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
24
playsingle_controller::play_scenario(config const&)
/usr/bin/wesnoth 0x5179b5
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
25
campaign_controller::play_game()
/usr/bin/wesnoth 0x354eae
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
26
game_launcher::launch_game(game_launcher::reload_mode)
/usr/bin/wesnoth 0x36f320
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
27
do_gameloop(commandline_options&)
/usr/bin/wesnoth 0x29db38
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
28
main
/usr/bin/wesnoth 0x17bb74
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
29
__libc_start_call_main
/lib64/libc.so.6 0x3575
Build id: 92b5376d35bb29c098175948cf3e7cbcae3aeae1
-
30
__libc_start_main@@GLIBC_2.34
/lib64/libc.so.6 0x3628
Build id: 92b5376d35bb29c098175948cf3e7cbcae3aeae1
-
31
_start
/usr/bin/wesnoth 0x1ec325
Build id: 6b6a8651912fee51ed145f6b350d1eb2bbdfd7c6
-
Complete report #1402942
Frame # Function Binary Source or offset Line
1
SDL_ConvertSurface_REAL
/lib64/libSDL3.so.0 0x132654
Build id: f30651a52599544fbec161e570a978870c81e6e5
-
2
SDL_ConvertSurfaceFormat_REAL
/lib64/libSDL2-2.0.so.0 0x123e4
Build id: 6e33c9f4156b55eefd0e0a120a1390ac94a6e728
-
3
surface::clone() const
/usr/bin/wesnoth 0xba8ebc
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
4
image::get_surface(image::locator const&, image::TYPE, bool)
/usr/bin/wesnoth 0xb2355e
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
5
unit_animation::particle::get_overlaped_hex(frame_parameters const&, map_location const&, map_location const&)
/usr/bin/wesnoth 0x6141d6
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
6
unit_animation_component::invalidate(display const&) [clone .isra.0]
/usr/bin/wesnoth 0x62cc88
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
7
display::layout()
/usr/bin/wesnoth 0xaf97d9
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
8
game_display::layout()
/usr/bin/wesnoth 0x33aed8
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
9
draw_manager::sparkle()
/usr/bin/wesnoth 0x7bd14f
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
10
controller_base::play_slice()
/usr/bin/wesnoth 0x7bdae9
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
11
unit_animator::wait_until(std::chrono::duration<long, std::ratio<1l, 1000l> > const&) const
/usr/bin/wesnoth 0x614ab7
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
12
unit_display::unit_attack(display*, game_board&, map_location const&, map_location const&, int, attack_type const&, std::shared_ptr<attack_type const> const&, int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const*, bool)
/usr/bin/wesnoth 0x679e1a
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
13
(anonymous namespace)::attack::perform_hit(bool, statistics_attack_context&) [clone .lto_priv.0]
/usr/bin/wesnoth 0x71ab3e
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
14
synced_command_func_attack(config const&, action_spectator&)
/usr/bin/wesnoth 0x5d6f87
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
15
synced_context::run(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, config const&, action_spectator&)
/usr/bin/wesnoth 0x5ddc20
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
16
synced_context::run_and_store(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, config const&, action_spectator&)
/usr/bin/wesnoth 0x5de0db
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
17
synced_context::run_in_synced_context_if_not_already(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, config const&, action_spectator&)
/usr/bin/wesnoth 0x5de480
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
18
ai::attack_result::do_execute()
/usr/bin/wesnoth 0x968086
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
19
ai::action_result::execute()
/usr/bin/wesnoth 0x95afc5
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
20
ai::ai_default_rca::combat_phase::execute()
/usr/bin/wesnoth 0x9833bd
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
21
ai::ai_default_rca::candidate_action_evaluation_loop::do_play_stage()
/usr/bin/wesnoth 0x9bd767
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
22
playsingle_controller::play_ai_turn()
/usr/bin/wesnoth 0x5129a9
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
23
playsingle_controller::play_scenario(config const&)
/usr/bin/wesnoth 0x509e55
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
24
campaign_controller::play_game()
/usr/bin/wesnoth 0x35747a
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
25
mp::(anonymous namespace)::mp_manager::enter_staging_mode(queue_type_defines::type, int)
/usr/bin/wesnoth 0x358eca
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
26
game_launcher::play_multiplayer(game_launcher::mp_mode)
/usr/bin/wesnoth 0x36d6bc
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
27
do_gameloop(commandline_options&)
/usr/bin/wesnoth 0x29f146
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
28
main
/usr/bin/wesnoth 0x17bcb4
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-
29
__libc_start_call_main
/lib64/libc.so.6 0x3575
Build id: 92b5376d35bb29c098175948cf3e7cbcae3aeae1
-
30
__libc_start_main@@GLIBC_2.34
/lib64/libc.so.6 0x3628
Build id: 92b5376d35bb29c098175948cf3e7cbcae3aeae1
-
31
_start
/usr/bin/wesnoth 0x1ec425
Build id: df75eb9c8b4b5ab1e028e4944bdc955209fc50f6
-